![]() ![]() That ability is enough for various future factions to hire killers to go after Flynne and her family or to protect them from that fate, as well as to change the events of her timeline sufficiently enough to ensure that it will never become that future, where, despite considerable scientific advancement, a cascade of disasters has eliminated the majority of human and animal life. The two timelines can exchange information and visit each other virtually, via the androidlike “peripherals” of the title. In fact, Flynne has gotten a view into a possible London existing decades in the future and has seen an actual woman get murdered. Flynne, a young woman living in a poor, rural American county (probably Southern, though it’s never specified) in the near future, believes she’s beta testing a video game, witnessing the “death” of a virtual character in an urban high-rise. ![]() This time around, it’s particularly intriguing. (Although to be fair, isn’t that the plot of most thrillers?) What sets each book apart is the worldbuilding that surrounds that plot kernel. Most Gibson plots essentially concern a race for a particular piece of information-one side seeks to possess it, the other to suppress it. While placed firmly in the sci-fi genre of his earlier works, Gibson's latest retains the social commentary from his more recent novels ( Zero History, 2010, etc.). ![]()
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